Version: 5.4
public static Vector4 Vector4Field (string label, Vector4 value, params GUILayoutOption[] options);

パラメーター

label フィールドの上に表示するラベル
value 編集する値
options An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.
See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight.

戻り値

Vector4 ユーザーによって設定された値

説明

Vector4 を入力する X 、 Y 、 Z と W のフィールドを作成します。


Modify X,Y,Z and W values directly of a GameObject.

using UnityEngine;
using UnityEditor;

public class ModifyQuaternionDirectly : UnityEditor.EditorWindow {

Quaternion quat; public Vector4 value; [MenuItem ("Examples/Modify internal Quaternion")] static void Init() { ModifyQuaternionDirectly window = (ModifyQuaternionDirectly)EditorWindow.GetWindow(typeof(ModifyQuaternionDirectly),true, "My Empty Window"); window.Show(); }

void OnGUI() { value = EditorGUILayout.Vector4Field("Components:",value); if(GUILayout.Button("Capture Rotation")) value = QuaternionToVector4(Selection.activeTransform.rotation); if(GUILayout.Button("Close")) this.Close(); } static Vector4 QuaternionToVector4(Quaternion rot){ return new Vector4(rot.x, rot.y, rot.z, rot.w); } }