label | フィールドの上に表示するラベル |
value | 編集する値 |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
Vector4 ユーザーによって設定された値
Vector4 を入力する X 、 Y 、 Z と W のフィールドを作成します。
Modify X,Y,Z and W values directly of a GameObject.
using UnityEngine; using UnityEditor;
public class ModifyQuaternionDirectly : UnityEditor.EditorWindow {
Quaternion quat; public Vector4 value; [MenuItem ("Examples/Modify internal Quaternion")] static void Init() { ModifyQuaternionDirectly window = (ModifyQuaternionDirectly)EditorWindow.GetWindow(typeof(ModifyQuaternionDirectly),true, "My Empty Window"); window.Show(); }
void OnGUI() { value = EditorGUILayout.Vector4Field("Components:",value); if(GUILayout.Button("Capture Rotation")) value = QuaternionToVector4(Selection.activeTransform.rotation); if(GUILayout.Button("Close")) this.Close(); } static Vector4 QuaternionToVector4(Quaternion rot){ return new Vector4(rot.x, rot.y, rot.z, rot.w); } }