| label | フィールドのラベル |
| layer | フィールドに表示するレイヤー |
| style | オプションの GUIStyle |
| options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style.See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
int ユーザーによって設定された値
レイヤー選択フィールドを作成します。
Set the layer of the selected GameObjects.
// Simple editor script that lets you set the layer for the selected GameObjects.
class EditorGUILayoutLayerField extends EditorWindow {
var selectedLayer : int = 0;
@MenuItem("Examples/Set Layer For Selection")
static function Init() {
var window = GetWindow(EditorGUILayoutLayerField);
window.Show();
}
//Disable menu if we dont have at least 1 gameobject selected
@MenuItem("Examples/Set Layer For Selection", true)
static function ValidateSelection() {
return Selection.activeGameObject != null;
}
function OnGUI() {
selectedLayer = EditorGUILayout.LayerField("Layer for Objects:",selectedLayer);
if(GUILayout.Button("Set Layer!"))
SetLayer();
}
function SetLayer() {
for(var go : GameObject in Selection.gameObjects)
go.layer = selectedLayer;
}
}