label | フィールドの前に表示するオプションのラベル |
value | 編集する曲線 |
color | 曲線を表示する色 |
ranges | テクスチャを描画するスクリーン上の Rect |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
AnimationCurve ユーザーが編集する曲線
AnimationCurve を編集するためのフィールドを作成します。
Create an animation on the different axis and assign it to a GameObject.
// Makes the selected GameObject follow the animation curve. // // Usage: Generate the curves for X,Y and Z axis of your desired GameObject // Select an Object and click Generate Curve. // Press Play and see your object moving. class FollowCurve extends EditorWindow { var curveX : AnimationCurve = AnimationCurve.Linear(0,0,10,10); var curveY : AnimationCurve = AnimationCurve.Linear(0,0,10,10); var curveZ : AnimationCurve = AnimationCurve.Linear(0,0,10,10); @MenuItem("Examples/Create Curve For Object") static function Init() { var window = GetWindow(FollowCurve); window.Show(); } function OnGUI() { curveX = EditorGUILayout.CurveField("Animation on X", curveX); curveY = EditorGUILayout.CurveField("Animation on Y", curveY); curveZ = EditorGUILayout.CurveField("Animation on Z", curveZ); if(GUILayout.Button("Generate Curve")) AddCurveToSelectedGameObject(); } function AddCurveToSelectedGameObject() { if(Selection.activeGameObject) { var comp : FollowAnimationCurve = Selection.activeGameObject.AddComponent.<FollowAnimationCurve>(); comp.SetCurves(curveX, curveY, curveZ); } else { Debug.LogError("No Game Object selected for adding an animation curve"); } } }
例で動作しているスクリプト。
// This script has to go outside of the Editor Folder. var curveX : AnimationCurve; var curveY : AnimationCurve; var curveZ : AnimationCurve; function SetCurves(xC : AnimationCurve, yC : AnimationCurve, zC : AnimationCurve) { curveX = xC; curveY = yC; curveZ = zC; } function Update() { transform.position = Vector3(curveX.Evaluate(Time.time), curveY.Evaluate(Time.time), curveZ.Evaluate(Time.time)); }
property | 編集する曲線 |
color | 曲線を表示する色 |
ranges | テクスチャを描画するスクリーン上の Rect |
options | An optional list of layout options that specify extra layouting properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
AnimationCurve を編集するためのフィールドを作成します。