style | オプションの GUIStyle |
options | An optional list of layout options that specify extra layouting
properties. Any values passed in here will override settings defined by the style .See Also: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
水平グループを開始し、戻る Rect を取得します。
GUILayout.BeginHorizontal の拡張機能です。制御の組み合わせに使用します。
Horizontal Compound group.
// Create a Horizontal Compound Button
using UnityEngine; using UnityEditor;
public class BeginEndHorizontalExample : EditorWindow {
[MenuItem("Examples/Begin-End Horizontal usage")] static void Init() { BeginEndHorizontalExample window = (BeginEndHorizontalExample)GetWindow(typeof(BeginEndHorizontalExample)); window.Show(); }
void OnGUI() { Rect r = EditorGUILayout.BeginHorizontal ("Button"); if (GUI.Button (r, GUIContent.none)) Debug.Log ("Go here"); GUILayout.Label ("I'm inside the button"); GUILayout.Label ("So am I"); EditorGUILayout.EndHorizontal (); } }