position | 表示位置 |
label | Text Field の前に表示するオプションのラベル |
text | 編集するテキスト |
style | オプションの GUIStyle |
string ユーザーによって入力されたテキスト
Text Field を作成します。
This works just like GUI.TextField, but correctly responds to select all, copy, paste etc. in the editor,
and it can have an optional label in front.
Text field in an Editor Window.
// Changes the name of the selected Objects to the one typed in the text field class EditorGUITextField extends EditorWindow { var objNames : String = ""; @MenuItem("Examples/Bulk Name change") static function Init() { var window = GetWindow(EditorGUITextField); window.Show(); } function OnGUI() { EditorGUI.DropShadowLabel(Rect(0, 0, position.width, 20), "Select the objects to rename."); objNames = EditorGUI.TextField(Rect(10,25,position.width - 20, 20), "New Names:", objNames); if(Selection.activeTransform) if(GUI.Button(Rect(0, 50, position.width, 30), "Bulk rename!")) for(var t : Transform in Selection.transforms) t.name = objNames; } function OnInspectorUpdate() { Repaint(); } }