Version: 5.4
public static Object ObjectField (Rect position, Object obj, Type objType);
public static Object ObjectField (Rect position, string label, Object obj, Type objType);
public static Object ObjectField (Rect position, GUIContent label, Object obj, Type objType);
public static Object ObjectField (Rect position, Object obj, Type objType, bool allowSceneObjects);
public static Object ObjectField (Rect position, string label, Object obj, Type objType, bool allowSceneObjects);
public static Object ObjectField (Rect position, GUIContent label, Object obj, Type objType, bool allowSceneObjects);

パラメーター

position 表示位置
label フィールドのラベル
obj フィールドを表示するオブジェクト
objType 割り当てることができるオブジェクトの型
allowSceneObjects シーンのオブジェクトを割り当てることを許可します。詳しくは Description を参照してください。

戻り値

Object ユーザーによって設定された値

説明

Object Field を作成します。オブジェクトをドラッグアンドドロップするか Object Picker を使用してオブジェクトを選択するかのいずれかでオブジェクトを割り当てることができます。

Ensure that the allowSceneObjects parameter is false if the object reference is stored as part of an asset, since assets can't store references to objects in a scene.
If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a scene object.
See example in Editor class.


Object field in an Editor Window.

using UnityEditor;
using UnityEngine;
using System.Collections;

//Select the dependencies of the found GameObject public class EditorGUIObjectField : EditorWindow { public GameObject obj = null; [MenuItem("Examples/Select Dependencies")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.position = new Rect(0, 0, 250, 80); window.Show(); } void OnInspectorUpdate() { Repaint(); } void OnGUI() { obj = (GameObject) EditorGUI.ObjectField(new Rect(3, 3, position.width - 6, 20), "Find Dependency", obj, typeof(GameObject)); if (obj) if (GUI.Button(new Rect(3, 25, position.width - 6, 20), "Check Dependencies")) Selection.objects = EditorUtility.CollectDependencies(new GameObject[] {obj}); else EditorGUI.LabelField(new Rect(3, 25, position.width - 6, 20), "Missing:", "Select an object first"); } }