衝突してきたオブジェクトの Transform
関連項目: Transform クラス .
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour {
void OnCollisionEnter2D(Collision2D collision2D) { //If the object we collided with was an Asteroid. if (collision2D.transform.name == "Asteroid") { //Sets this object as the new parent of the Transform of the object involved in the collision. collision2D.transform.SetParent(this.gameObject); } } }