秒単位での再生位置
現在の再生時間を読み取るためや新しい再生時間を求めるために使用します。
Be aware that: On a compressed audio track position does not necessary reflect the actual time in the track
Compressed audio is represented as a set of so-called packets.
The length of a packet depends on the compression settings and can quite often be 2-3 seconds per packet.
See Also: timeSamples variable.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void Update() { if (Input.GetKeyDown(KeyCode.Return)) { audio.Stop(); audio.Play(); } Debug.Log(audio.time); } }