eventData | 通常、EventSystem によって送信されるイベントデータ(EventData)。 |
選択と適切なステートへの遷移を設定します。
#pragma strict // Required when using Event data. //Do this when the selectable UI object is selected. public function OnSelect(eventData) { Debug.Log(this.gameObject.name + " was selected"); }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, ISelectHandler// required interface when using the OnSelect method. { //Do this when the selectable UI object is selected. public void OnSelect (BaseEventData eventData) { Debug.Log (this.gameObject.name + " was selected"); } }