eventData | 通常、EventSystem によって送信されるイベントデータ(EventData)。 |
現在の状態と、Pressed (押され)ステートへの遷移を評価します。
#pragma strict // Required when using Event data. //Do this when the mouse is clicked over the selectable object this script is attached to. public function OnPointerDown(eventData) { Debug.Log(this.gameObject.name + " Was Clicked."); }
using UnityEngine; using System.Collections; using UnityEngine.UI; using UnityEngine.EventSystems;// Required when using Event data.
public class ExampleClass : MonoBehaviour, IPointerDownHandler// required interface when using the OnPointerDown method. { //Do this when the mouse is clicked over the selectable object this script is attached to. public void OnPointerDown (PointerEventData eventData) { Debug.Log (this.gameObject.name + " Was Clicked."); } }