最後のフレーム間で発生した測定によって得た加速度の値(読み取り専用) (一時的な変数を割り当てます)
// Calculates weighted sum of acceleration measurements which occurred during the last frame // Might be handy if you want to get more precise measurements
function Update () { var acceleration:Vector3 = Vector3.zero; for (var accEvent : AccelerationEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print (acceleration); }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }