キーボードのイベントかどうか(読み取り専用)
// Detects any keyboard event function OnGUI() { var e : Event = Event.current; if (e.isKey){ Debug.Log("Detected a keyboard event!"); } }
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnGUI() { Event e = Event.current; if (e.isKey) Debug.Log("Detected a keyboard event!"); } }