すべての表示されているウィンドウは秒あたり複数回呼び出されます
"再生モードのときにゲームビューからフレームを保存します。"
no example available in JavaScript
/// C# Example // Simple script that saves frames from the Game View when on play mode // // You can put later the frames togheter and create a video. // Note: The frames are saved next to the Assets folder. using UnityEngine; using UnityEditor; public class SimpleRecorder : EditorWindow { string fileName = "FileName"; string status = "Idle"; string recordButton = "Record"; bool recording = false; float lastFrameTime = 0.0f; int capturedFrame = 0; [MenuItem ("Example/Simple Recorder")] static void Init () { SimpleRecorder window = (SimpleRecorder)EditorWindow.GetWindow(typeof(SimpleRecorder)); } void OnGUI () { fileName = EditorGUILayout.TextField ("File Name:", fileName); if(GUILayout.Button(recordButton)) { if(recording) { //recording status = "Idle..."; recordButton = "Record"; recording = false; } else { // idle capturedFrame = 0; recordButton = "Stop"; recording = true; } } EditorGUILayout.LabelField ("Status: ", status); } void Update () { if (recording) { if (EditorApplication.isPlaying && !EditorApplication.isPaused){ RecordImages(); Repaint(); } else status = "Waiting for Editor to Play"; } } void RecordImages() { if(lastFrameTime < Time.time + (1/24f)) { // 24fps status = "Captured frame " + capturedFrame; Application.CaptureScreenshot(fileName + " " + capturedFrame + ".png"); capturedFrame++; lastFrameTime = Time.time; } } }