シーン内の有効なすべてのカメラを返します。
var count : int = Camera.allCameras.Length; print ("We've got " + count + " cameras");
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public int count = Camera.allCameras.Length; void Example() { print("We've got " + count + " cameras"); } }