UnMute と Mute 、 AudioSource 。 Mute は Volume = 0 に設定し、 UnMute は元のボリュームの値に戻します。
// Mutes-Unmutes the sound from this object each time the user presses space.
function Update() { if(Input.GetKeyDown(KeyCode.Space)) { if(audio.mute) audio.mute = false; else audio.mute = true; } }
// Mutes-Unmutes the sound from this object each time the user presses space. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { AudioSource audio; void Start() { audio = GetComponent<AudioSource>(); } void Update() { if (Input.GetKeyDown(KeyCode.Space)) if (audio.mute) audio.mute = false; else audio.mute = true; } }