ブレンドの重みを返す。
1、2、4 ボーンのいずれかに設定する。
// Set Blend weights to one bone. QualitySettings.blendWeights = BlendWeights.OneBone;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { QualitySettings.blendWeights = BlendWeights.OneBone; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: QualitySettings.blendWeights = BlendWeights.OneBone
See Also: Quality Settings.