最後のフレーム間で発生した測定によって得た加速度の値 (Read Only) (一時的な変数を割り当てます)
	// Calculates weighted sum of acceleration measurements which occurred during the last frame
	// Might be handy if you want to get more precise measurements
	function Update () {
		var acceleration:Vector3 = Vector3.zero;
		for (var accEvent : AccelerationEvent in Input.accelerationEvents) {
			acceleration += accEvent.acceleration * accEvent.deltaTime;
		}
		print (acceleration);
	}
      using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { Vector3 acceleration = Vector3.zero; foreach (AccelerationEvent accEvent in Input.accelerationEvents) { acceleration += accEvent.acceleration * accEvent.deltaTime; } print(acceleration); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: acceleration as Vector3 = Vector3.zero for accEvent as AccelerationEvent in Input.accelerationEvents: acceleration += (accEvent.acceleration * accEvent.deltaTime) print(acceleration)