メカニムで定義された全てのヒューマノイド マッスル名の配列
function Start() {
var muscleName: String[] = HumanTrait.MuscleName;
for (var i = 0; i < HumanTrait.MuscleCount; i++) {
Debug.Log(muscleName[i]);
}
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { string[] muscleName = HumanTrait.MuscleName; int i = 0; while (i < HumanTrait.MuscleCount) { Debug.Log(muscleName[i]); i++; } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: muscleName as (string) = HumanTrait.MuscleName i as int = 0 while i < HumanTrait.MuscleCount: Debug.Log(muscleName[i]) i++