Version: 2023.2
言語: 日本語
public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality, out bool etc1AlphaSplitEnabled);

パラメーター

platform The platform for which settings are required (see options below).
maxTextureSize ピクセル単位の幅/高さの最大サイズ
textureFormat Format of the texture for the given platform.
compressionQuality 圧縮している場合のクオリティーレベル。0...100 の JPEG 品質設定のようなレベルで指定できます。
etc1AlphaSplitEnabled Status of the ETC1 and alpha split flag.

戻り値

bool True if the platform override was found, false if no override was found.

説明

Gets platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".

using UnityEngine;
using UnityEditor;
using UnityEngine.UI;
using System.Collections;

public class DisplayInfo : EditorWindow { [MenuItem("PlatformSettings/GetSettingsForAndroid")] static void GetAndroidSettings() { string platformString = "Android"; int platformMaxTextureSize = 0; TextureImporterFormat platformTextureFmt; int platformCompressionQuality = 0; bool platformAllowsAlphaSplit = false;

TextureImporter ti = (TextureImporter)TextureImporter.GetAtPath("Assets/characters.png"); if (ti.GetPlatformTextureSettings(platformString, out platformMaxTextureSize, out platformTextureFmt, out platformCompressionQuality, out platformAllowsAlphaSplit)) { Debug.Log("Found some overrides for platform: " + platformString); } } }

public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat, out int compressionQuality);

パラメーター

platform 取得するプラットフォーム名
maxTextureSize ピクセル単位の幅/高さの最大サイズ
textureFormat テクスチャ形式
compressionQuality 圧縮している場合のクオリティーレベル。0...100 の JPEG 品質設定のようなレベルで指定できます。

戻り値

bool True if the platform override was found, false if no override was found.

説明

Gets platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".


public bool GetPlatformTextureSettings (string platform, out int maxTextureSize, out TextureImporterFormat textureFormat);

パラメーター

platform 取得するプラットフォーム名
maxTextureSize ピクセル単位の幅/高さの最大サイズ
textureFormat テクスチャ形式

戻り値

bool True if the platform override was found, false if no override was found.

説明

Gets platform specific texture settings.

The values for the chosen platform are returned in the "out" parameters. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".


public TextureImporterPlatformSettings GetPlatformTextureSettings (string platform);

パラメーター

platform 取得するプラットフォーム名

戻り値

TextureImporterPlatformSettings A TextureImporterPlatformSettings structure containing the platform parameters.

説明

Gets platform specific texture settings.

Returns the parameters for the chosen platform. The options for the platform string are "Standalone", "Web", "iPhone", "Android", "WebGL", "Windows Store Apps", "PS4", "XboxOne", "Nintendo Switch" and "tvOS".