Version: 2023.2
言語: 日本語
public Matrix4x4 localToWorldMatrix ;

説明

The transformation matrix used to transform the Rigidbody2D to world space.

The transformation matrix is calculated as the combination of the Rigidbody2D.position and the Rigidbody2D.rotation.

Additional resources: Collider2D.localToWorldMatrix and Matrix4x4.