Version: 2023.2
言語: 日本語
public void SetComputeVectorParam (ComputeShader computeShader, string name, Vector4 val);
public void SetComputeVectorParam (ComputeShader computeShader, int nameID, Vector4 val);

パラメーター

computeShader ComputeShader to set parameter for.
name Name of the variable in shader code.
nameID Property name ID. Use Shader.PropertyToID to get this ID.
val 設定値

説明

Adds a command to set a vector parameter on a ComputeShader.

Constant buffers are shared between all kernels in a single compute shader asset. Therefore this function affects all kernels in the passed ComputeShader.

Additional resources: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorArrayParam, SetComputeTextureParam, SetComputeBufferParam.