Version: 2023.2
言語: 日本語
public void SetComputeBufferParam (ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer);
public void SetComputeBufferParam (ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer);
public void SetComputeBufferParam (ComputeShader computeShader, int kernelIndex, string name, GraphicsBuffer buffer);
public void SetComputeBufferParam (ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBuffer buffer);
public void SetComputeBufferParam (ComputeShader computeShader, int kernelIndex, int nameID, GraphicsBufferHandle bufferHandle);
public void SetComputeBufferParam (ComputeShader computeShader, int kernelIndex, string name, GraphicsBufferHandle bufferHandle);

パラメーター

computeShader ComputeShader to set parameter for.
kernelIndex Which kernel the buffer is being set for. See ComputeShader.FindKernel.
name シェーダーコードのバッファ変数の名前
nameID Property name ID. Use Shader.PropertyToID to get this ID.
buffer 設定するバッファ
bufferHandle The handle of the buffer to set.

説明

Adds a command to set an input or output buffer parameter on a ComputeShader.

Buffers and textures are set per-kernel. Use ComputeShader.FindKernel to find kernel index by function name.

Setting a compute buffer to a kernel will leave the append/consume counter value unchanged. To set or reset the value, use ComputeBuffer.SetCounterValue or GraphicsBuffer.SetCounterValue.

Additional resources: DispatchCompute, SetComputeFloatParam, SetComputeFloatParams, SetComputeIntParam, SetComputeIntParams, SetComputeMatrixParam, SetComputeMatrixArrayParam, SetComputeVectorParam, SetComputeVectorArrayParam, SetComputeTextureParam.