Version: 2023.2
言語: 日本語
public static Quaternion RotateTowards (Quaternion from, Quaternion to, float maxDegreesDelta);

パラメーター

from The unit quaternion to be aligned with to.
to The target unit quaternion.
maxDegreesDelta The maximum angle in degrees allowed for this rotation.

戻り値

Quaternion A unit quaternion rotated towards to by an angular step of maxDegreesDelta.

説明

from から to への回転を得ます。

The from quaternion is rotated towards to by an angular step of maxDegreesDelta. The rotation will not overshoot the to quaternion. Negative values of maxDegreesDelta moves away from to until the rotation is exactly the opposite direction.

using UnityEngine;

public class Example : MonoBehaviour { // The object whose rotation we want to match. public Transform target;

// Angular speed in degrees per sec. public float speed = 1.0f;

void Update() { // The step size is equal to speed times frame time. var step = speed * Time.deltaTime;

// Rotate our transform a step closer to the target's. transform.rotation = Quaternion.RotateTowards(transform.rotation, target.rotation, step); } }