Version: 2023.2
言語: 日本語
public static bool gpuSkinning ;

説明

Marked for deprecation in the future. Use PlayerSettings.meshDeformation instead.

If you change the value of gpuSkinning, Unity sets PlayerSettings.meshDeformation in the following way: If you set gpuSkinning to false, Unity sets PlayerSettings.meshDeformation to MeshDeformation.CPU. If you set gpuSkinning to true, Unity sets PlayerSettings.meshDeformation to MeshDeformation.GPUBatched. See PlayerSettings.meshDeformation.