List of toolbarElements IDs to show when the Overlay is in a toolbar layout.
using System.Collections.Generic; using UnityEditor; using UnityEditor.Overlays; using UnityEditor.Toolbars; using UnityEngine; using UnityEngine.UIElements; [Overlay(typeof(SceneView), "My Toolbar Overlay")] class MyOverlay : Overlay, ICreateToolbar { public override VisualElement CreatePanelContent() { return new Label("I'm the content shown in panel mode!"); } public IEnumerable<string> toolbarElements { get { yield return MyToolbarItem.id; yield return SomeOtherToolbarItem.id; } } } [EditorToolbarElement(id, typeof(SceneView))] class SomeOtherToolbarItem : EditorToolbarToggle { public const string id = "SomeOtherToolbarItem"; public SomeOtherToolbarItem() { icon = EditorGUIUtility.FindTexture("CustomTool"); } } // Example toolbar element with multiple controls [EditorToolbarElement(id, typeof(SceneView))] class MyToolbarItem : OverlayToolbar { public const string id = "MyToolbarItem"; public MyToolbarItem() { var icon = AssetDatabase.LoadAssetAtPath<Texture2D>("MyIcon"); Add(new EditorToolbarButton(icon, () => { Debug.Log("Hello!"); })); Add(new EditorToolbarButton(icon, () => { Debug.Log("Hello again!"); })); SetupChildrenAsButtonStrip(); } }