Version: 2023.2
言語: 日本語
public static GameObject CreatePrimitive (PrimitiveType type);

パラメーター

type The type of primitive to create.

説明

Creates a GameObject primitive with Undo support. The created primitive will have any existing Preset applied to it, see Preset Manager.

using UnityEngine;
using UnityEditor;

public class CreatePrimitiveExample { [MenuItem("ObjectFactoryExample/Create Cube GameObject")] public void CreateCubeEditor() { Selection.activeGameObject = ObjectFactory.CreatePrimitive(PrimitiveType.Cube); } }