Enables Unity using compute shaders to process mesh deformations on the GPU, and combining multiple meshes and blendshapes into batches.
If you enable this property, Unity uses batching and reordering to combine meshes and blendshapes into fewer dispatch calls to the GPU.
Batching provides better performance on high-end platforms. Unity can process multiple meshes more quickly and reduce synchronisation issues. On other platforms, you might need to use MeshDeformation.GPU instead, because batching uses dynamic branching which has a high resource intensity.
Unity uses batching if the following applies:
The Graphics API supports batching.
You process 3 or more batchable meshes in one frame - this is the number of meshes where batching usually becomes faster than non-batched GPU skinning.
To make sure a mesh is batchable, check the mesh is compatible with standard non-batched GPU skinning, and that its vertex data layout exactly matches one of the following:
position
position, normal
position, normal, tangent
If Unity can't use batching, it reverts to non-batched GPU skinning.
Did you find this page useful? Please give it a rating:
Thanks for rating this page!
What kind of problem would you like to report?
Thanks for letting us know! This page has been marked for review based on your feedback.
If you have time, you can provide more information to help us fix the problem faster.
Provide more information
You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:
You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:
You've told us there is information missing from this page. Please tell us more about what's missing:
You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:
You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:
You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:
You've told us this page has a problem. Please tell us more about what's wrong:
Thank you for helping to make the Unity documentation better!
Your feedback has been submitted as a ticket for our documentation team to review.
We are not able to reply to every ticket submitted.