Version: 2023.2
言語: 日本語

説明

Enables Unity using compute shaders to process mesh deformations on the GPU.

Unity creates one dispatch call for each mesh and active blendshape. If you build for a graphics API that supports compute shaders and you render many skinned meshes, use MeshDeformation.GPUBatched for better performance.

MeshDeformation.GPU works on all graphics APIs that support compute shaders, except OpenGL.