Version: 2023.2
言語: 日本語
public void SetVector (string name, Vector4 value);
public void SetVector (int nameID, Vector4 value);

パラメーター

nameID プロパティー名 ID。Shader.PropertyToID を使って取得します。
name プロパティー名。例えば、"_WaveAndDistance"。
value 設定する Vector 値。

説明

Sets a named vector value.

Four component vectors and colors are the same in Unity shaders. SetVector does almost exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color). The only difference is that color values are be converted from sRGB to Linear value, when using linear color space (see properties in shader programs).

Additional resources: SetColor, GetVector, Shader.PropertyToID, Properties in Shader Programs.