Version: 2023.2
言語: 日本語
public LineAlignment alignment ;

説明

Select whether the line will face the camera, or the orientation of the Transform Component.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(LineRenderer))] public class ExampleClass : MonoBehaviour { private LineRenderer lr;

void Start() { lr = GetComponent<LineRenderer>(); lr.material = new Material(Shader.Find("Sprites/Default"));

// Set some positions Vector3[] positions = new Vector3[3]; positions[0] = new Vector3(-2.0f, -2.0f, 0.0f); positions[1] = new Vector3(0.0f, 2.0f, 0.0f); positions[2] = new Vector3(2.0f, -2.0f, 0.0f); lr.positionCount = positions.Length; lr.SetPositions(positions);

// Set to face its Transform Component lr.alignment = LineAlignment.TransformZ; } }