Sets the color of handles. Color is a persistent state and affects any handles drawn after it is set. Use DrawingScope to set the color for a block of handles without affecting the color of other handles.
White cone that points to 0,0,0.
// Name this script "SliderHandleEditor" using UnityEngine; using System.Collections; using UnityEditor;
[CustomEditor(typeof(SliderHandle))] public class SliderHandleEditor : Editor { // Simple script that creates a Slide Handle that // allows you to drag a 'look at' point along the X axis
void OnSceneGUI() { SliderHandle t = (target as SliderHandle);
// Set the colour of the next handle to be drawn: Handles.color = Color.magenta;
EditorGUI.BeginChangeCheck(); Vector3 lookTarget = Handles.Slider(t.lookTarget, new Vector3(1, 0, 0), 2, Handles.ConeHandleCap, 0.1f); if (EditorGUI.EndChangeCheck()) { Undo.RecordObject(target, "Changed Slider Look Target"); t.lookTarget = lookTarget; t.Update(); } } }
And the script attached to this GameObject:
// Name this script "SliderHandle" using UnityEngine; using System.Collections;
[ExecuteInEditMode] public class SliderHandle : MonoBehaviour { public Vector3 lookTarget = new Vector3(0, 0, 0);
public void Update() { transform.LookAt(lookTarget); } }
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