| mesh | 描画する Mesh | 
| position | メッシュの位置 | 
| rotation | メッシュの角度 | 
| matrix | The transformation matrix of the mesh (combines position, rotation and other transformations). | 
| materialIndex | 描画するメッシュのサブセット | 
すぐにメッシュを描画する
        This function will draw a given mesh immediately. Currently set shader and
material (see Material.SetPass) will be used.
The mesh will be just drawn once,
it won't be per-pixel lit and will not cast or receive real-time shadows. If you want
full integration with lighting and shadowing, use Graphics.DrawMesh instead.
      
using UnityEngine; using System.Collections;
// Attach this script to a Camera public class ExampleClass : MonoBehaviour { public Mesh mesh; public Material mat; public void OnPostRender() { // set first shader pass of the material mat.SetPass(0); // draw mesh at the origin Graphics.DrawMeshNow(mesh, Vector3.zero, Quaternion.identity); } }
関連項目: Graphics.DrawMesh, Material.SetPass.