selected | 選択したボタンのインデックスを返します |
texts | グリッドボタン上に表示する文字列配列 |
images | グリッドボタン上に表示するテクスチャ配列 |
contents | グリッドボタンのテキスト、画像、ツールチップとなる GUIContent 配列 |
style | 使用するスタイル。省略された場合は、現在の GUISkin にある button スタイルを使用します。 |
options | 指定してレイアウトオプションを渡すときのレイアウトオプションのリスト。ここで設定したものは style によって設定された値を上書きします。Additional resources: GUILayout.Width, GUILayout.Height, GUILayout.MinWidth, GUILayout.MaxWidth, GUILayout.MinHeight, GUILayout.MaxHeight, GUILayout.ExpandWidth, GUILayout.ExpandHeight. |
buttonSize | Determines how toolbar button size is calculated. |
int 選択したボタンのインデックスを返します
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Toolbar in the Game View.
using UnityEngine;
public class ExampleScript : MonoBehaviour { int toolbarInt = 0; string[] toolbarStrings = {"Toolbar1", "Toolbar2", "Toolbar3"};
void OnGUI() { toolbarInt = GUILayout.Toolbar(toolbarInt, toolbarStrings); } }
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