position | 表示位置 |
label | スライダーの前のオプションのラベル |
value | 現在値 |
leftValue | 最小値 |
rightValue | 最大値 |
float ユーザーによって設定された値
Makes a slider the user can drag to change a value between a min and a max.
Slider in an Editor Window.
using UnityEngine; using UnityEditor;
// Editor script that lets you scale the selected GameObject between 1 and 100
class EditorGUISlider : EditorWindow { float scale = 1.0f;
[MenuItem("Examples/EditorGUI Slider usage")] static void Init() { var window = GetWindow<EditorGUISlider>(); window.position = new Rect(0, 0, 150, 30); window.Show(); }
void OnGUI() { scale = EditorGUI.Slider(new Rect(5, 5, 150, 20), scale, 1, 100); }
void OnInspectorUpdate() { if (Selection.activeTransform) { Selection.activeTransform.localScale = new Vector3(scale, scale, scale); } } }
position | 表示位置 |
label | スライダーの前のオプションのラベル |
property | 現在値 |
leftValue | 最小値 |
rightValue | 最大値 |
Makes a slider the user can drag to change a value between a min and a max.