Version: 2023.2
言語: 日本語
Obsolete public static Object ObjectField (Rect position, Object obj, Type objType);
Obsolete public static Object ObjectField (Rect position, string label, Object obj, Type objType);
Obsolete public static Object ObjectField (Rect position, GUIContent label, Object obj, Type objType);
public static Object ObjectField (Rect position, Object obj, Type objType, bool allowSceneObjects);
public static Object ObjectField (Rect position, string label, Object obj, Type objType, bool allowSceneObjects);
public static Object ObjectField (Rect position, GUIContent label, Object obj, Type objType, bool allowSceneObjects);

パラメーター

position 表示位置
label フィールドのラベル
obj フィールドを表示するオブジェクト
objType 割り当てることができるオブジェクトの型
allowSceneObjects Allow assigning Scene objects. See Description for more info.

戻り値

Object ユーザーによって設定された値

説明

Makes an object field. You can assign objects either by drag and drop objects or by selecting an object using the Object Picker.

Ensure that the allowSceneObjects parameter is false if the object reference is stored as part of an asset, since assets can't store references to objects in a Scene.
If the ObjectField is part of a custom Editor for a script component, use EditorUtility.IsPersistent() to check if the component is on an asset or a Scene object.
See example in Editor class.


Object field in an Editor Window.

using UnityEditor;
using UnityEngine;
using System.Collections;

//Select the dependencies of the found GameObject public class EditorGUIObjectField : EditorWindow { public GameObject obj = null; [MenuItem("Examples/Select Dependencies")] static void Init() { UnityEditor.EditorWindow window = GetWindow(typeof(EditorGUIObjectField)); window.position = new Rect(0, 0, 250, 80); window.Show(); }

void OnInspectorUpdate() { Repaint(); }

void OnGUI() { obj = (GameObject)EditorGUI.ObjectField(new Rect(3, 3, position.width - 6, 20), "Find Dependency", obj, typeof(GameObject)); if (obj) { if (GUI.Button(new Rect(3, 25, position.width - 6, 20), "Check Dependencies")) { Selection.objects = EditorUtility.CollectDependencies(new GameObject[] {obj}); }

else { EditorGUI.LabelField(new Rect(3, 25, position.width - 6, 20), "Missing:", "Select an object first"); } } } }

public static void ObjectField (Rect position, SerializedProperty property);
public static void ObjectField (Rect position, SerializedProperty property, GUIContent label);
public static void ObjectField (Rect position, SerializedProperty property, Type objType);
public static void ObjectField (Rect position, SerializedProperty property, Type objType, GUIContent label);

パラメーター

position 表示位置
property The object reference property the field shows.
objType 割り当てることができるオブジェクトの型
label Optional label to display in front of the field. Pass GUIContent.none to hide the label.

説明

Makes an object field. You can assign objects either by drag and drop objects or by selecting an object using the Object Picker.