rect | 描画する矩形の位置とサイズ |
color | 矩形の色 |
現在の Editor Window 内の指定された位置とサイズに色で塗りつぶした矩形を描画します。
Use this to give blocks of Color to areas you want to highlight in the Inspector window of a GameObject in the Editor. You can also use them to simulate statistics in the Editor, for example, an in-Editor health bar.
using UnityEngine; using UnityEditor;
public class EditorGUIDrawRectExample : EditorWindow { //This is the value of the Slider float m_Value = 50;
[MenuItem("Example/Draw Rect")] static void Init() { var window = (EditorGUIDrawRectExample)GetWindow(typeof(EditorGUIDrawRectExample)); window.position = new Rect(0, 0, 350, 300); }
void OnGUI() { //This is the Label for the Slider GUI.Label(new Rect(0, 0, 100, 30), "Rectangle Width"); //This is the Slider that changes the size of the Rectangle drawn m_Value = GUI.HorizontalSlider(new Rect(100, 0, 100, 30), m_Value, 1.0f, 250.0f);
//The rectangle is drawn in the Editor (when MyScript is attached) with the width depending on the value of the Slider EditorGUI.DrawRect(new Rect(50, 50, m_Value, 70), Color.green); } }