Version: 2023.2
言語: 日本語
public static Build.Content.WriteResult WriteGameManagersSerializedFile (string outputFolder, Build.Content.WriteManagerParameters parameters);

パラメーター

outputFolder The location to write the file to.
parameters The set of parameters used to write the file.

戻り値

WriteResult The detailed results from writing the file.

説明

Writes the current settings of internal Unity game manager classes to the 'globalgamemanagers' file on disk.

Internal use only. See note on ContentBuildInterface.