clip | 再生するクリップ |
volumeScale | 音量 (0-1) のスケール |
AudioClip を再生し、volumeScale で AudioSource 音量をスケールします。
AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.
using UnityEngine; using System.Collections;
[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audioSource;
void Start() { audioSource = GetComponent<AudioSource>(); }
void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); } }
Additional resources: AudioSource.Play.