Version: 2023.1
言語: 日本語
public static AsyncReadManagerRequestMetric[] GetMetrics (Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags flags);
public static AsyncReadManagerRequestMetric[] GetMetrics (Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters filters, Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags flags);

パラメーター

flags Flags to control the behaviour, including clearing the underlying completed metrics after reading.
filters (Optional) The filters to control the data returned.

戻り値

AsyncReadManagerRequestMetric[] Array of read request metrics currently stored in the AsyncReadManager, which can be filtered by passing AsyncReadManagerMetricsFilters.

説明

Returns the current AsyncReadManager metrics.

This function can filter the metrics collected by passing AsyncReadManagerMetricsFilters. See AsyncReadManagerMetricsFilters.ctor for information about filter creation.

using Unity.IO.LowLevel.Unsafe;
using UnityEngine;
public class AsyncReadManagerMetricsSample : MonoBehaviour
{
#if ENABLE_PROFILER && UNITY_2020_2_OR_NEWER
    void Start()
    {
        AsyncReadManagerMetrics.StartCollectingMetrics();
    }

void Update() { AsyncReadManagerRequestMetric[] thisFrameMetrics = AsyncReadManagerMetrics.GetMetrics(AsyncReadManagerMetrics.Flags.ClearOnRead); foreach (AsyncReadManagerRequestMetric metric in thisFrameMetrics) { if (metric.State == ProcessingState.Completed) { double bandwidthMBPerSecond = metric.SizeBytes / (metric.TotalTimeMicroseconds - metric.TimeInQueueMicroseconds); Debug.LogFormat($"Asset name:\"{metric.AssetName}\", bandwidth = {bandwidthMBPerSecond}MB/s"); } } }

#endif }

public static void GetMetrics (List<AsyncReadManagerRequestMetric> outMetrics, Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags flags);
public static void GetMetrics (List<AsyncReadManagerRequestMetric> outMetrics, Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetricsFilters filters, Unity.IO.LowLevel.Unsafe.AsyncReadManagerMetrics.Flags flags);

パラメーター

outMetrics The pre-allocated list to store the metrics in.
flags Flags to control the behaviour, including clearing the underlying completed metrics after reading.
filters (Optional) The filters to control the data returned.

説明

Writes the current AsyncReadManager metrics into the given List.

This function can filter the metrics collected by passing AsyncReadManagerMetricsFilters. See AsyncReadManagerMetricsFilters.ctor for information about filter creation.

using Unity.IO.LowLevel.Unsafe;
using System.Collections.Generic;
using UnityEngine;
public class AsyncReadManagerMetricsSample : MonoBehaviour
{
#if ENABLE_PROFILER &amp;&amp; UNITY_2020_2_OR_NEWER
    void Start()
    {
        AsyncReadManagerMetrics.StartCollectingMetrics();
    }

void Update() { List<AsyncReadManagerRequestMetric> thisFrameMetrics = new List<AsyncReadManagerRequestMetric>(); AsyncReadManagerMetrics.GetMetrics(thisFrameMetrics, AsyncReadManagerMetrics.Flags.ClearOnRead); foreach (AsyncReadManagerRequestMetric metric in thisFrameMetrics) { if (metric.State == ProcessingState.Completed) { double bandwidthMBPerSecond = metric.SizeBytes / (metric.TotalTimeMicroseconds - metric.TimeInQueueMicroseconds); Debug.LogFormat($"Asset name:\"{metric.AssetName}\", bandwidth = {bandwidthMBPerSecond}MB/s"); } } }

#endif }