すべての LOD でレンダリングされる樹木の最大数
This is an easy setting to prevent too many trees being rendered at too high resolution in dense forests.
Since there will be no fade if treeMaximumFullLODCount
is exceeded you should tweak the treeBillboardDistance
to
not include unnecessary trees that are not being seen but, still rendered.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { Terrain.activeTerrain.treeMaximumFullLODCount = 200; } }