True if the current frame will be rendered.
using UnityEngine; using UnityEngine.Rendering;
// This example shows how to determine if the current frame will be presented to the screen. public class Example : MonoBehaviour { void Start() { QualitySettings.vSyncCount = 0; Application.targetFrameRate = 60; OnDemandRendering.renderFrameInterval = 3; }
// Output will be: // // Will this frame render? False // Will this frame render? False // Will this frame render? True // Will this frame render? False // Will this frame render? False // Will this frame render? True void Update() { Debug.Log("Will this frame render? " + OnDemandRendering.willCurrentFrameRender);
if (!OnDemandRendering.willCurrentFrameRender) { // Frames that are not rendered may have some extra CPU cycles to spare for processes that would otherwise be too much of a burden. // For example: expensive math operations, spawning prefabs or loading assets. } } }