Version: 2023.1
言語: 日本語

説明

Dispatched before the RemoteSettings object makes the network request for the latest settings.

using UnityEngine;

public class HandleRemoteSettings : MonoBehaviour { private void Start() { RemoteSettings.BeforeFetchFromServer += RemoteSettingsBeforeFetchFromServer; }

private static void RemoteSettingsBeforeFetchFromServer() { /*...*/ } }