Version: 2023.1
言語: 日本語

PrefabUtility.GetCorrespondingObjectFromSource

マニュアルに切り替える
public static TObject GetCorrespondingObjectFromSource (TObject componentOrGameObject);

パラメーター

componentOrGameObject The object to find the corresponding object from.

戻り値

TObject The corresponding object or null.

説明

Retrieves the corresponding asset object of source, or null if it can't be found.

Use this method to get a Prefab Asset object the source was instantiated from.

For example, in the diagram shown below, prefab asset "A" contains a child nested prefab "B", which contains a child nested prefab "C".



When GameObject C (the instance of nested prefab C in the hierarchy) is passed in as the source to this method, this method returns the object "C (Nested Prefab)" from the asset "Prefab A".

The example script below adds a menu item to the editor, which launches a simple wizard that allows you to test the results of this method.

using UnityEditor;
using UnityEngine;
public class AssetSourceTestWizard : ScriptableWizard
{
    public GameObject instance;

[MenuItem("Test/Asset Source Test Wizard")] static void CreateWizard() { ScriptableWizard.DisplayWizard<AssetSourceTestWizard>("Asset Source Test Wizard", "Do Test"); }

void OnWizardCreate() { var o1 = PrefabUtility.GetCorrespondingObjectFromSource(instance); Debug.Log("Corresponding object from source: " + o1.name + " from: " + AssetDatabase.GetAssetPath(o1)); } }