Version: 2023.1
言語: 日本語

LightingSettings.respectSceneVisibilityWhenBakingGI

マニュアルに切り替える
public bool respectSceneVisibilityWhenBakingGI ;

説明

When Unity is precomputing or baking Global Illumination, respect the Scene Visibility setting of a [[GameObject] with a MeshRenderer or Terrain component.

This property requires that a SceneView be present in the editor for it to have any effect; this includes while in batch mode. See EditorWindow and SceneVisibilityManager for more information.