position | テクスチャを描画するスクリーン上の Rect |
image | 表示する Texture |
texCoords | 描画されるものでアスペクト比が合わないときに画像をどのようにスケーリングするか |
alphaBlend | 画像を描画するときアルファブレンディングを適用するかどうか(デフォルトは true )。false の場合、画像がそのまま表示されます |
Draw a texture within a rectangle with the given texture coordinates.
Use this function for clipping or tiling the image within the given rectangle. The second Rect texCoords
describes how the texture is adjusted to fit the position Rect. The first rectangle has its size in pixels provided; the second rectangle is given in a 0.0 to 1.0 range.
See Also: GUI.color, GUI.contentColor.
using UnityEngine;
// Use DrawTextureWithTexCoords() to draw a texture. The texture is draw on the window // inside a given pixel rectangle. The size of the drawn texture is based on the value // of hor. This ranges from 0.5 to 1.25 so the bottom left half of the texture to a // greater than normal value.
public class ExampleScript : MonoBehaviour { public Texture2D tex; private Rect rect; private float hor; private Rect hs; private Rect label;
void Start() { float center = Screen.width / 2.0f; rect = new Rect(center - 200, 200, 400, 250); hs = new Rect(center - 200, 125, 400, 30); label = new Rect(center - 20, 155, 50, 30); hor = 0.5f; }
void OnGUI() { hor = GUI.HorizontalSlider(hs, hor, 0.5f, 1.25f); GUI.Label(label, hor.ToString("F3")); GUI.DrawTextureWithTexCoords(rect, tex, new Rect(0.0f, 0.0f, hor, hor)); } }