Version: 2023.1
言語: 日本語
public static void Space ();
public static void Space (float width);
public static void Space (float width, bool expand);

パラメーター

width The width of the empty space. Use this for horizontal layout.
expand Option passed to enable or disable horizontal expansion.

説明

前のコントロールと次のコントロールの間に小さなスペースを作成します。


Custom inspector that shows the X,Y,Z,W quaternion components of a transform.

// Create a custom transform inspector that shows the X,Y,Z,W quaternion components
// instead of the rotation angles.

using UnityEditor; using UnityEngine;

public class EditorGUILayoutSpaceField : EditorWindow { bool fold = true; Vector4 rotationComponents; Transform selectedTransform;

[MenuItem("Examples/Space between controls")] static void Init() { EditorWindow window = GetWindow(typeof(EditorGUILayoutSpaceField)); window.Show(); }

void OnGUI() { if (Selection.activeGameObject) { selectedTransform = Selection.activeGameObject.transform; fold = EditorGUILayout.InspectorTitlebar(fold, selectedTransform); if (fold) { selectedTransform.position = EditorGUILayout.Vector3Field("Position", selectedTransform.position); EditorGUILayout.Space();

rotationComponents = EditorGUILayout.Vector4Field("Detailed Rotation", QuaternionToVector4(selectedTransform.localRotation));

EditorGUILayout.Space(); selectedTransform.localScale = EditorGUILayout.Vector3Field("Scale", selectedTransform.localScale); } selectedTransform.localRotation = ConvertToQuaternion(rotationComponents); EditorGUILayout.Space(); } }

Quaternion ConvertToQuaternion(Vector4 v4) { return new Quaternion(v4.x, v4.y, v4.z, v4.w); }

Vector4 QuaternionToVector4(Quaternion q) { return new Vector4(q.x, q.y, q.z, q.w); }

void OnInspectorUpdate() { this.Repaint(); } }