label | コントロールの左に表示するラベル |
いくつかのコントロールの前にラベルを作成します。
Simple window that shows the prefix label.
Note that most editor controls already have built-in optional labels that can be specified as one of the parameters. PrefixLabel can be used when there is no such built-in label available, or when you're creating your own editor control from scratch.
PrefixLabel もラベルをクリックしたとき、リンクされたコントロールがキーボードフォーカスを取得するのを(コントロールがキーボードフォーカスをサポートする場合) 確実にします。ラベルはその後に来る次のコントロールに自動的にリンクされます。
using UnityEditor; using UnityEngine;
public class ExampleClass : EditorWindow { static int ammo = 0;
[MenuItem("Examples/Prefix Label Usage")] static void Init() { ExampleClass window = (ExampleClass)GetWindow(typeof(ExampleClass)); window.Show(); }
public void OnGUI() { EditorGUILayout.BeginHorizontal(); EditorGUILayout.PrefixLabel("Ammo"); ammo = EditorGUILayout.IntField(ammo); EditorGUILayout.EndHorizontal(); } }
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