Version: 2023.1
言語: 日本語

AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName

マニュアルに切り替える
public static string[] GetAssetPathsFromAssetBundleAndAssetName (string assetBundleName, string assetName);

説明

Get the Asset paths for all Assets tagged with assetBundleName and named assetName.

Get the Asset paths for all Assets tagged with assetBundleName and named assetName, regardless of extension or path e.g. "Assets/House.prefab", "Assets/Textures/House.png" and "Assets/Data/House.xml" when assetName is "House".

using UnityEditor;
using UnityEngine;

public class ExampleScript { [MenuItem("AssetDatabase/Display assets in an AssetBundle")] static void ExampleScriptCode1() { string[] assetPaths = AssetDatabase.GetAssetPathsFromAssetBundleAndAssetName("assetname", "House"); foreach (var assetPath in assetPaths) Debug.Log(assetPath); }

[MenuItem("AssetDatabase/AssetBundle creation")] static void ExampleScriptCode2() { BuildPipeline.BuildAssetBundles("Assets/AssetBundles", BuildAssetBundleOptions.None, BuildTarget.StandaloneOSX); } }