Unity raises this event when the Player is unloading.
Add an event handler to this event if you want to trigger events to Application.Unload calls. The event is raised after a call to Application.Unload is made, right before the unloading starts.
Note: The Application.unloading
event is only supported on iOS, Android, and Universal Windows Platform.
using UnityEngine; using System.Collections;
// Unload Unity when the user clicks the button. Exit is not applied to the application.
public class ExampleClass : MonoBehaviour { void OnGUI() { if (GUI.Button(new Rect(10, 10, 200, 75), "Unload")) Application.Unload(); }
static void OnUnload() { Debug.Log("Unloading the Player"); }
[RuntimeInitializeOnLoadMethod] static void RunOnStart() { Application.unloading += OnUnload; } }
See Also: Application.Unload.