Search items are fetched synchronously. This can take a long time for some SearchProvider (like asset). Use at your own risk.
using UnityEditor; using UnityEditor.Search; using UnityEngine; public class SearchFlags_Synchronous { [MenuItem("Examples/SearchFlags/Synchronous")] static void Run() { using (var searchContext = SearchService.CreateContext("menu", "Create")) { // ***IMPORTANT***: Synchronous search can take a long time to resolve depending on the provider (especially assets). // Unity suggests using SearchService.Request. // Initiate the query and get the first results. var results = SearchService.GetItems(searchContext, SearchFlags.Synchronous); foreach (var searchItem in results) Debug.Log(searchItem.GetDescription(searchContext)); } } }